Super Toilet Fight Weapon and Arm Tier List
What to equip on day one, and which crafted arms actually change a Titan.
Super Toilet Fight splits gear into lobby weapons you buy with Points and crafted arms that bolt onto morphs such as Injured UTCM. Mixing those two lists is how new players buy a golden-looking plunger and still lose Easy. This page ranks both, then tells you when to stop buying guns and start farming toilets and iron.
Lobby weapons shown in public showcases: plunger, saw, rocket, lasers, blaster. Crafted Injured UTCM options: saw arm, toxic / acid blaster arm, astro / detainer arm, upgraded jetpack. Titan-intrinsic kits (UTTVM screens, UTSM sound, WOD shield) are morph abilities, not shop guns — rank those on the character list.
S — lasers and blaster
Lasers. First real ranged buy. You stay off toilet hitboxes, which is the whole Easy survival problem. Prototype A even asks for 100 lasers as a material, so extras you pick up are not wasted. On mobile, lasers forgive bad camera aim better than a plunger rush.
Blaster. The other ranged staple. Prototype B wants 12 blasters in its buy list, so this gun is both a weapon and a crafting reagent. If you main camera line toward Injured UTCM, start stacking blasters early.
If you can only afford one shop gun, take lasers. If you already spray lasers, add blaster so you are not melee-checking G-Man sized toilets.
A — rocket and crafted astro arm
Rocket. Burst for clustered waves and Boss Rush packs. Slower than lasers, easier to whiff on mobile, still better than standing in a hydra of toilets with a plunger. Save it for Medium+ once your Points farm is online.
Astro / detainer arm (Injured UTCM). This is the crafted weapon that changes a morph’s tier. Cost called out in the unlock video: 3,250 toilets, 1 astro arm, 20 cores, 4,000 iron, 40,000 coins, 3 gems. Extra HP, close-range punches around 4k in the showcase, and astro charge that absorbs lasers then fires an energy ball. If you jetpack while charging you dump the meter — do not dash mid-absorb.
B — saw, saw arm, toxic arm
Saw (lobby weapon). Fine melee cleave, also a reagent: Injured UTCM saw arm wants 4,000 saws. Buy it to craft, not because it out-DPSes lasers.
Saw arm (Injured UTCM). 2,000 toilets, 4,000 saws, 1 core, 2,000 iron, 10,000 coins, 1 gem. Extra HP, X ability, very low cooldown in the showcase. Fun on tree toilets. Rejoin after crafting or the arm will not appear.
Toxic / acid arm. 2,000 toilets, 1 acid blaster, 1 core, 3,000 iron, 20,000 coins, 2 gems. Auto-aim spam, also low cooldown. You can swap between saw and toxic; you cannot mash both at once without dropping DPS. Acid is the safer ranged craft if you hate melee.
C — plunger and base punch
Plunger. The meme starter. Use it for the first Easy minutes, then replace it. It does not scale into Nightmare, and it will not save a wipe when the last teammate is also in melee.
Unarmed punch / stomp on base morphs. Tutorial tools. Titans keep a punch button (Injured UTCM still punches with the remaining arm) but your upgrade path is guns then crafted arms, not a bigger fist.
Jetpacks are movement, not weapons
Base jetpack on Injured UTCM is a dash. Upgraded jetpack costs 6,000 toilets, 200 lasers, 4,000 iron, 16,500 coins, 2 gems. It does not replace lasers. It does let you dodge Boss Rush beams — unless you burn astro charge by dashing, which you should not.
WOD’s shield craft (group notes) is a defensive slot, not a gun. Rank it with the morph on Watchman of Doom.
Buy order that does not waste Points
- Lasers.
- Blaster.
- Stop buying lobby guns. Farm Points into morphs.
- After UTCM, craft Injured UTCM astro arm first if you can afford the cores; otherwise saw or toxic for extra HP.
- Upgraded jetpack once you actually dodge instead of panic-dash.
- Rocket only if you still have leftover Points after Prototype A/B.
Materials (toilets, iron, lasers, cores, gems) drop in waves. Codes, when they exist, usually add Points, not 4,000 saws. See codes and crafting.
Mode notes
- Easy: lasers + any fast morph. Plunger is a trap.
- Hard / Boss Rush: rockets or Titan-intrinsic ranged (UTTVM laser/TV).
- Astro Invasion: astro arm absorb is the interesting interaction.
- Endless: lobby plunger is invisible; crafted arms and Titan kits matter.
If a patch adds Hitbox Mode (still listed on upcoming), melee saws may jump a rank. Until that mode is live and measured, stay ranged.
Frequently Asked Questions
Quick answers for Super Toilet Fight players.
What is the first weapon I should buy?
Lasers, then blaster. Plunger is a starter melee. Details above; morph ranks sit on characters.
Are crafted arms better than shop guns?
On Injured UTCM, yes — especially the astro arm. They cost toilets, cores, and gems, not just Points. See Injured UTCM.
Why does the game ask for 4,000 saws?
That is the Injured UTCM saw-arm craft, not a flex. Farm saws as a material while you clear Easy.
Does the upgraded jetpack deal damage?
It is a dash. Do not use it mid astro charge or you dump the absorb meter.